I walk through dense fog
in the night of oblivion.
the start
THE QUESTIONS
THE IDEATION
SOFTCORE
HARD
PUZZLES
CRYPTIC
BOLD
SENSITIVE
BLUNT
ON YOUR FACE
SOLUTIONS
IDEA
I want to play with the players…
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The idea was to be present somehow with the players while they play and read them all the way.
The game has to be cryptic and never let anyone know what they went through.
The game should have multiple layers
The game requires...
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Mind of it’s on
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Personality, moods
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Hidden chambers
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Puzzles to keep them busy
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Depth
AI
GAME
PERSONALITY
The inner circles are for the ones who wanna find them.
Outer Circle is the game.
The innermost is Pure Chaos, the reward.
PLAN
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The development will be in multiple phases.
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The model of personality will define the game structure.
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Phase 1 would focus on developing the puzzles of different genres and arrays that AI could work on to present to individuals. The basic idea of AI would be set.
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Phase 2 will focus on the functions of AI
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Phase 3 will introduce inner circles and hidden chambers
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Phase 4 will be about how to make game more close to the brief we started with.
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Phase 5 will be about the introduction of the most hidden/non-achievable part, Pure Chaos.
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Peripherals like voice assistants could be added to make game more immersive.