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HELLCAT

Duration:  6 Weeks
Tools:
blender-1.png

About

I followed content creation pipeline, in which I focused on Car modelling. I started with the idea of cars in games like NFS and GTA. I did some concept formulation in which I took Challenger Dodge SRT 2015 version as a reference. I took the blueprint and tweaked it up upgrading basic structures in the model.

Process

car1.png
Car2.png
Car3.png

Went through free blueprints and worked on a modified version of own

Source: blueprints.com

Shaped the car body and modeled every part from scratch. Worked on the mesh for better body and to ready it for future renders.

RENDER WITHOUT MATERIALS 1.png
Tyre.png

Details to emphasize on the mood of asset in game, done vertex heavy modelling details on tires. Procedural shaders for headlights and other body parts.

S1.png
S3.png
instaset_edited.jpg

Steps

  • Low Poly Modelling

  • Basic UV Layout for the test shaders

  • High Poly Model

  • Material

  • Shading

  • Rigging

  • Animation

  • Rendering

S5.png

FINAL RENDER

THANK YOU

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