Duration: 6 Weeks
I followed content creation pipeline, in which I focused on Car modelling. I started with the idea of cars in games like NFS and GTA. I did some concept formulation in which I took Challenger Dodge SRT 2015 version as a reference. I took the blueprint and tweaked it up upgrading basic structures in the model.
Went through free blueprints and worked on a modified version of own
Shaped the car body and modeled every part from scratch. Worked on the mesh for better body and to ready it for future renders.
Details to emphasize on the mood of asset in game, done vertex heavy modelling details on tires. Procedural shaders for headlights and other body parts.
Low Poly Modelling
Basic UV Layout for the test shaders
High Poly Model